The End of Gamers
The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand.
First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that…
Dan Golding outlines the current disbanding of the ‘Gamer’ stereotype. I have a lot of respect for the people championing this approach and the revolution currently taking place.
The toxic nature of the responses that we’ve seen are sadly indicative of a particularly verbal and abusive portion of the gaming community, who are not only abusive to their peers but disproportionately so towards anyone they perceive to be female. I ponder frequently on how these people can and should be moderated; However, stepping back from the issue shows them to be an output of a society that is both somewhat misogynistic and lacks a proper support for the transition into sexuality.
Change will happen over time, faster in more cases than others. At the end of the day humanity will always have its fuckwits and the hyperconnectivity of the internet serves only to amplify them. We need to better manage their impact, and make sure we aren’t one of them.
Creative People Say No
Saying “no” has more creative power than ideas, insights and talent combined. No guards time, the thread from which we weave our creations. The math of time is simple: you have less than you think and need more than you know. We are not taught to say “no.” We are taught not to say “no.” “No” is rude. “No” is a rebuff, a rebuttal, a minor act of verbal violence. “No” is for drugs and strangers with candy.
I love and agree with everything about this post.
A great post, and probably one of my current greatest failings. The converse being that saying ‘yes’ enriches and broadens your experiences and horizons; increasing the resource to draw upon, but reducing the time available to execute.
Somehow, a balance must be struck.
Laand architecture branding by Passport Studio
“The first pass should be ugly, the ugliest.”
Craig Mod, who convincingly argues that app development (and their success) is often completely senseless, drops this astounding wisdom on readers about halfway through the article:
Craig’s words ring loudly in my ears. You want to unearth answers as quickly as possible. Do not procrastinate in their excavation. Superb advice for the exploration phase of just about any project, not just app development.
The first pass should be ugly, the ugliest. Any brain cycle spent on pretty is self deception. If pretty is the point then please stop. Do not, I repeat, do not spent three months on the radial menu, impressive as it may be. It will not save your company. There is a time for that. That time is not now. Instead, make grand gestures. General gestures. Most importantly, enumerate the unknowns. Make a list. Making known the unknowns you now know will surface the other unknowns, the important unknowns, the truly devastating unknowns — you can’t scrape our content! you can’t monkey park here! a tiny antennae is not for rent! You want to unearth answers as quickly as possible. Nothing else matters if your question marks irrecoverably break you. Do not procrastinate in their excavation.